All cantrips scale with level, so at 5th level you have a Firebolt that does 2d10 or a Acid Splash that hits for 2d6 up to two enemies or a shocking grasp with advantage against armor of 2d8 that cancels reactions for 1 round, or guaranteed damage with poison spray. Pathfinder cantrips weren't nearly as powerful. Usually, cantrips that never improve leave a great deal to interpretation or creativity.
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